imer2, Label4);
// m. Paint_Map (Form1, Image1, ob);
// ob.drawgg (Image1, Form1);
/**/if (ll.ochki == 0) res2; = MessageDlg (В«You are Lost! Start a New Game?В», mtInformation, TMsgDlgButtons () < Terminate (); } if (res2 == mrYes)
// CheckBox1-> Visible = true;
// Image1-> Visible = true;
// Image7-> Visible = false;. newlevel (& m, Form1, & ob, Timer1, Timer3, Timer5, & kl, & min);
// m.finish (Image4, ob, Timer1, Timer5, Timer666, Image7, CheckBox1, Timer2, Timer4, Timer3, Image1);
}
0)) {m.finish (Image4, ob, Timer1, Timer5, Timer666, Image7, CheckBox1, Timer2, Timer4, Timer3, Image1, Label3h, Label4h, Label5h, q, & kl, & ll);} ((m.level == 2) && (m.levelup)) {m.newlevel (& m, Form1, & ob, Timer1, Timer3, Timer5, & kl, & min);} ((m.level == 3) && (m.levelup)) {m.newlevel (& m, Form1, & ob, Timer1, Timer3, Timer5, & kl, & min);} ((m.level == 4) && (m.levelup)) {m.newlevel (& m, Form1, & ob, Timer1, Timer3, Timer5, & kl, & min);} ((m.level == 5) && (m.levelup)) {m.newlevel (& m, Form1, & ob, Timer1, Timer3, Timer5, & kl, & min);} ((m.level == 1) && (m.levelup)) {q.ff2 = 0; m.newlevel (& m, Form1, & ob, Timer1, Timer3, Timer5, & kl, & min);} (m.loaod == 1) {m.newlevel (& m, Form1, & ob, Timer1, Timer3 , Timer5, & kl, & min); m.loaod = 0;}
}
// -
__fastcall TForm1: Timer2Timer (TObject * Sender)// почервоніння live
{-> Label4-> Visible = false; -> Label3s-> Visible = false;
}
// -
__fastcall TForm1: Timer3Timer (TObject * Sender)// пересування рр. в режимі хард
{. paint (& m, Timer3, Timer2, Label4, & kl, & ll);
}
//-__fastcall TForm1: CheckBox1Click (TObject * Sender)// хард моді
{(0);
}
// -
void __ fastcall TForm1: Timer4Timer (TObject * Sender)// перетин рр. з ЕНЕМО
{((ma [ob.y/30] [ob.x/30] == 3) | | (ma [ob.y/30] [ob.x/30] == 4) | | (ma [ob.y/30] [ob.x/30] == 7) | | (ma [ob.y/30] [ob.x/30] == 8)) {-> ; Enabled = false; -> Enabled = false; -> Label4-> Visible = true; (m.level == 1) {ob.x = 30; ob.y = 30;} if (m.level == 2) {ob.x = 240; ob.y = 240;} if (m.level == 3) {ob.x = 30; ob.y = 240;} if (m.level == 4) {ob.x = 120; ob.y = 30;} if (m.level == 5) {ob.x = 30; ob.y = 30;}. Paint_Map (Form1, Image1, ob, & kl);. Ochki -;. Left = false; ob.right = false; ob.down = false; ob.up ...