ntrol (0);
// FILE * f2; (level == 1) f2 = fopen (В«101.txtВ», В«rВ»); if (level == 2) f2 = fopen (В«2.txt В»,В« r В»); if (level == 3) f2 = fopen (В« 3.txt В»,В« r В»); if (level == 4) f2 = fopen (В« 4.txt В»,В« r В») ; if (level == 5) f2 = fopen (В«5.txtВ», В«rВ»); -> Enabled = true; -> Enabled = true; -> left = false; a2-> right = false; a2-> down = false; a2-> up = false;> ky = 0; = 0;> key_all = 0; (int i = 0; i <10; i + +) (int j = 0 ; j <11; j + +)
{t = fgetc (f2); (t)
{'0 ': a [j] [i] = 0; break; '1': a [j] [i] = 1; break; '2 ': a [j] [ i] = 2; break; '3 ': a [j] [i] = 3; break; '4': a [j] [i] = 4; break; '5 ': a [j] [i] = 5; break;
}
}> test (Form1, m); (f2); (level == 1) {a2-> x = 30; a2-> y = 30; Timer1-> Interval = 100; Timer5-> Interval = 85; lkl = 0;} (level == 2) {a2-> x = 240; a2-> y = 240;} (level == 3) {a2-> ; x = 30; a2-> y = 240; Timer5-> Interval = 100;} (level == 4) {a2-> x = 120; a2-> y = 30; Timer5-> Interval = 95; Timer1-> Interval = 125;} (level == 5) {a2-> x = 30; a2-> y = 30;} = false;
// рандом (level == 2) {(int i = 0; i <10; i + +) (int j = 0; j <11; j + +)
{if (i == 2) ((j> 3) && (j <7)) {a [i] [j] = random (2);} (i = = 3) ((j> 3) && (j <7)) {a [i] [j] = random (2);} (i == 5) ((j == 2) | | ( j == 3) | | (j == 6)) {a [i] [j] = random (2);} (i == 6) ((j == 2) | | (j == 6) | | (j == 8)) {a [i] [j] = random (2);} (i == 8) (j == 6) {a [i] [j] = random (2); }
}
} (level == 3) {(int i = 0; i <10; i + +) (int j = 0; j <11; j + +)
{if (i == 1) (j == 1) {a [i] [j] = random (2);} (i == 3) ((j == 5) | | (j == 7)) {a [i] [j] = random (2);} (i == 6) ((j == 5) | | (j == 7)) {a [i ] [j] = random (2);} (i == 7) ((j == 2) | | (j == 4) | | (j == 5) | | (j == 7)) { a [i] [j] = random (2);}
}
}
> test (Form1, m);
}
map: Paint_Map (TForm * Form1, TImage * Image1, gg a2, key * k)
{/ *
Graphics: TBitmap * gBitmap = new Graphics: TBitmap ();: TBitmap * gBitmap2 = new Graphics: TBitmap ();: TBitmap * gBitmap3 = new Graphics: TBitmap ();: TBitmap * qBitmap4 = new Graphics: TBitmap ();: TBitmap * qBitmap5 = new Graphics: TBitmap ();: TBitmap * qBitmap6 = new Graphics: TBitmap ();
*/
(int i = 0; i <10; i + +)
{(int j = 0; j <10; j + +)
{(a [j] [i])
{1: Form1-> Canvas-> Draw (i * 30, j * 30, gBitmap2); break; 0: if ((i == a2.x/30) & & (j == a2.y/30)) {break;} Form1-> Canvas-> Draw (i * 30, j * 30, gBitmap); break; 2: Form1-> Canvas-> Draw (i * ...