p align="justify">} (int i = 0, k = 1; i <8; i + = 2, k + +)
{[0, i]. Value = k;
}
};
} 2 ://Переходимо до 1/4
{. SelectedIndex + +;;
}
};
} 3 ://1/4
{. RowCount = 4; = new Team [4]; (int i = 0, k = 0; i <8; i + = 2, k + +)// Зчитування даних з таблиці
{. TM [i]. All_Scores = 0;. TM [i]. All_Lose_Points = 0;. TM [i]. Three_Points = 0;. TM [i + 1]. All_Scores = 0 ;. TM [i + 1]. All_Lose_Points = 0;. TM [i + 1]. Three_Points = 0;. TM [i]. All_Scores = Convert. ToInt32 (dataGridView5 [2, i]. Value);. TM [i]. All_Lose_Points = Convert. ToInt32 (dataGridView5 [2, i + 1]. Value);. TM [i]. Three_Points = Convert. ToInt32 (dataGridView5 [3, i]. Value);. TM [i + 1]. All_Scores = Convert. ToInt32 (dataGridView5 [2, i + 1]. Value);. TM [i + 1]. All_Lose_Points = Convert. ToInt32 (dataGridView5 [2, i]. Value);. TM [i + 1]. Three_Points = Convert. ToInt32 (dataGridView5 [ 3, i + 1]. Value); (this.TM [i]. All_Scores> this.TM [i + 1]. All_Scores)// Тут же сортування
{[k] = new Team (TM [i]. Name, TM [i]. Country); [k]. All_Lose_Points = TM [i]. All_Lose_Points; [k]. All_Scores = TM [i]. All_Scores; [k]. Three_Points = TM [i]. Three_Points;
}
{(this.TM [i]. All_Scores
{[k] = new Team (TM [i + 1]. Name, TM [i + 1]. Country); [k]. All_Lose_Points = TM [i + 1]. All_Lose_Points; [k]. All_Scores = TM [i + 1]. All_Scores; [k]. Three_Points = TM [i + 1]. Three_Points;
}
{(this.TM [i]. All_Scores == this.TM [i + 1]. All_Scores)
{(this.TM [i]. Three_Points> TM [i + 1]. Three_Points)
{[k] = new Team (TM [i]. Name, TM [i]. Country); [k]. All_Lose_Points = TM [i]. All_Lose_Points; [k]. All_Scores = TM [i]. All_Scores; [k]. Three_Points = TM [i]. Three_Points;
}
{[k] = new Team (TM [i + 1]. Name, TM [i + 1]. Country); [k]. All_Lose_Points = TM [i + 1]. All_Lose_Points; [k]. All_Scores = TM [i + 1]. All_Scores; [k]. Three_Points = TM [i + 1]. Three_Points;
}
}
}
}
} (int i = 0; i <4; i + +)// Висновок Результатів 1/4
{[0, i]. Value = i + 1; [1, i]. Value = TC [i]. Country; [2, i]. Value = TC [i]. Name ; [3, i]. Value = TC [i]. All_Scores; [4, i]. Value = TC [i]. All_Lose_Points; [5, i]. Value = TC [i]. Three_Points;
}. SelectedIndex + +;// Показуємо результати;
} 4 ://Будуємо 1/2 сітку ігор
{. RowCount = 4; (int i = 0, k = 1; i <4; i ...