i; y2 = j;} ((c-> a [x2] [y2 +1]! = 1) && (ab <4)) {c -> a [x2] [y2] = 0; c-> a [x2] [y2 +1] = 4;}// вправоif ((x2! = 5) && (ab <4)) {c-> a [x2] [y2] = 0; c-> a [x2 +1] [y2] = 4; ab + +;}// внізif (c-> a [x2-1] [y2 ]! = 1) {c-> a [x2] [y2] = 0; c-> a [x2-1] [y2] = 4;}// вверхif (c-> a [x2] [ y2-1]! = 1) {c-> a [x2] [y2] = 0; c-> a [x2] [y2-1] = 4;}// вліво ((x2 == 1) && (y2 == 1)) ab = 0;
}
(c-> level == 3) {(int i = 0; i <10; i + +) (int j = 0; j <10; j + +) (c-> a [ i] [j] == 4) {x4 = i; y4 = j;} ((c-> a [x4] [y4 +1]! = 1) && (x4! = 4)) { c-> a [x4] [y4] = 0; c-> a [x4] [y4 +1] = 4;}// вправоif ((c-> a [x4-1] [y4]! = 1) && (x4! = 4)) {c-> a [x4] [y4] = 0; c-> a [x4-1] [y4] = 4;}// вверхif ( (c-> a [x4] [y4-1]! = 1) && (y4! = 1)) {c-> a [x4] [y4] = 0; c-> a [ x4] [y4-1] = 4;}// влевоif ((c-> a [x4 +1] [y4]! = 1) && (x4! = 5)) {c-> a [x4] [y4] = 0; c-> a [x4 +1] [y4] = 4;}// вниз
} (c-> level == 4) {(int i = 0; i <10; i + +) (int j = 0; j <10; j + +) (c-> a [i] [j] == 4) {x4 = i; y4 = j;} ((c-> a [x4] [y4-1]! = 1) && (y4! = 2) & ; & (x4 == 8)) {c-> a [x4] [y4] = 0; c-> a [x4] [y4-1] = 4;}// влевоif ((c-> ; a [x4-1] [y4]! = 1) && (y4 == 2) && (x4! = 2)) {c-> a [x4] [y4] = 0; c-> a [x4-1] [y4] = 4;}// вверхif ((c-> a [x4] [y4-1]! = 1) && (y4 == 2) & ; & (x4 == 4)) {c-> a [x4] [y4] = 0; c-> a [x4] [y4-1] = 4;}// влево2if ((c-> ; a [x4-1] [y4]! = 1) && (y4 == 1) && (x4! = 2)) {c-> a [x4] [y4] = 0; c-> a [x4-1] [y4] = 4;}// вверх2if ((c-> a [x4] [y4 +1]! = 1) && (x4 == 2)) {c-> a [x4] [y4] = 0; c-> a [x4] [y4 +1] = 4;}// вправо2if ((c-> a [x4 +1] [y4] ! = 1) && (y4 == 4)) {c-> a [x4] [y4] = 0; c-> a [x4 +1] [y4] = 4;}// внізif ((c-> a [x4] [y4 +1]! = 1) && (x4 == 6) && (y4! = 7)) {c-> a [x4] [ y4] = 0; c-> a [x4] [y4 +1] = 4;}// вправо3if ((c-> a [x4 +1] [y4]! = 1) && (y4 == 7)) {c-> a [x4] [y4] = 0; c-> a [x4 +1] [y4] = 4;}// вніз2
}
(c-> level == 5) {(int i = 0; i <10; i + +) (int j = 0; j <10; j + +) (c-> a [ i] [j] == 4) {x4 = i; y4 = j;} ((x4 == 1) && (y4 == 8)) ac = 1; ((x4 == 8) & & (y4 == 1)) ac = 0; ((c-> a [x4] [y4 +1]! = 1) && (x4 == 8) && (ac == 0)) {c-> a [x4] [y4] = 0; c-> a [x4] [y4 +1] = 4;}// вправоif ((c-> a [x4-1] [y4]! = 1) && (y4 == 8) && (ac == 0)) {c-> a [x4] [y4] = 0; c-> a [x4 -1] [y4] = 4;}// вверхif ((c-> a [x4 +1] [y4]! = 1) && (ac == 1)) {c-> a [ x4] [y4] = 0; c-> a [x4 +1] [y4] = 4;}// внізif ((c-> a [x4] [y4-1]! = 1) && ; (ac == 1)) {c-> a [x4] [y4] = 0; c-> a [x4] [y4-1] = 4;}// вліво
}
} ob; m; * mВІ ; r; q; l1, l2, l3; kl; ll; min;
// **************************************** ************************************** Form1;
// -
__fastcall TForm1: TForm1 (TComponent * Owner)