, class EnemyB a3, key * k, liv * l); newlevel (map * m, TForm * Form1, gg * a2, TTimer * Timer1, TTimer * Timer3, TTimer * Timer5, key * k, class mine * mm); class gg;
};
//-Obj {: void test (TForm * Form1, map * n) = 0;
};
go: public Obj {: test (TForm * Form1, map * n);
};
//-key: public go {: key_all, ky; (); test (TForm * Form1, map * n);
};
: key () {= 0; _all = 0;;
}
//-liv: public go {: ochki; (); test (TForm * Form1, map * n);
};
liv: test (TForm * Form1, map * n) {= 2;
}
: liv () {= 1;;
}
//-mine: public Obj {: x, y; test (TForm * Form1, map * n); ();: TBitmap * gBitmap13;
};
: mine () {= new Graphics: TBitmap (); -> LoadFromFile (ExtractFilePath (Application-> ExeName) + В«ico . bmpВ»);
}
mine: test (TForm * Form1, map * n) {
(n-> level == 2) {> a [5] [7] = 'm'; -> Canvas-> Draw (210,150, gBitmap13);
} (n-> level == 4) {> a [1] [2] = 'm'; -> Canvas-> Draw (60,30, gBitmap13);
} (n-> level == 5) {> a [4] [3] = 'm'; -> Canvas-> Draw (90,120, gBitmap13); p>
}
}
//-go: test (TForm * Form1, map * n) {-> BorderStyle = bsSizeable;
}
//-EnemyA {: () {x3 = 7; y3 = 1; aa = 0;} x1, y1, x3, y3, aa; MoveA (map * n, gg ob, TTimer * Timer2, TLabel * Label4);
};
//-EnemyB: public EnemyA {: () {fl = 0; fl2 = 0; aa = 0; ab = 0; x4 = 5; y4 = 1; ff2 = 0;} x2 , y2, x4, y4; fl, fl2, aa, ab, ac, ad, ff2; MoveB (map * c, gg ob2, TTimer * Timer2, TLabel * Label4);
};
// -
map: check (TCheckBox * CheckBox1, TForm * Form1, gg * c) {(CheckBox1-> Checked == true) mod = true; {mod = false; c-> left = false; c-> right = false; c-> up = false; c-> down = false;}
}
map: pause (TImage * Image3p, TTimer * Timer5, TTimer * Timer1, TTimer * Timer666) {(payse == 0)
} if (payse == 1) {= 0; p-> Visible = false; -> Enabled = true; -> Enabled = true; -> Enabled = true;
}
}
map: savegame (TLabel * Label3s, TTimer * Timer2, liv * l) {k; -> Enabled = true; s-> Visible = true; * lst = new TStringList; p>
// sg = fopen (В«save game.txtВ», В«wВ»); = level; = k + ' n'; = k ...