i]. x-=h ;;
} (ListBall [i]. y gt; 500 amp; amp; ListBall [i]. x gt; 55)
{[i]. prevx=ListBall [i]. x; [i]. prevy=ListBall [i]. y; [i]. x-=h; [i]. y-=h ;;
} (ListBall [i]. x lt; 55 amp; amp; ListBall [i]. y gt; 95)
{[i]. prevx=ListBall [i]. x; [i]. prevy=ListBall [i]. y + 30; [i]. y-=h ;;
} (ListBall [i]. y gt; 55 amp; amp; ListBall [i]. x lt; 115)
{[i]. prevx=ListBall [i]. x; [i]. prevy=ListBall [i]. y; [i]. x +=h; [i]. y-=h ;;
} (ListBall [i]. y lt; 55 amp; amp; ListBall [i]. x lt; 550)
{[i]. prevx=ListBall [i]. x - 30; [i]. prevy=ListBall [i]. y; [i]. x +=h ;;
} (ListBall [i]. x lt; 590 amp; amp; ListBall [i]. y lt; 95)
{[i]. prevx=ListBall [i]. x; [i]. prevy=ListBall [i]. y; [i]. x +=h; [i]. y +=h ;;
} (ListBall [i]. x gt; 590 amp; amp; ListBall [i]. x lt; 591 amp; amp; ListBall [i]. y lt; 430)
{[i]. prevx=ListBall [i]. x; [i]. prevy=ListBall [i]. y - 30; [i]. y +=h ;;
} (ListBall [i]. x gt; 520 amp; amp; ListBall [i]. x lt; 591 amp; amp; ListBall [i]. y gt; 420 amp; amp; ListBall [i]. y lt; 470)
{[i]. prevx=ListBall [i]. x; [i]. prevy=ListBall [i]. y; [i]. x-=h; [i]. y +=h ;;
} (ListBall [i]. x lt; 555 amp; amp; ListBall [i]. x gt; 535 amp; amp; ListBall [i]. y gt; 470)
{[i]. prevx=ListBall [i]. x + 30; [i]. prevy=ListBall [i]. y; [i]. x-=h ;;
} (ListBall [i]. x lt; 535 amp; amp; ListBall [i]. x gt; 490 amp; amp; ListBall [i]. y gt; 430)
{[i]. prevx=ListBall [i]. x; [i]. prevy=ListBall [i]. y; [i]. x-=h; [i]. y-=h ;;
} (ListBall [i]. x lt; 490 amp; amp; ListBall [i]. y gt; 370)
{[i]. prevx=ListBall [i]. x; [i]. prevy=ListBall [i]. y + 30; [i]. y-=h ;;
} (ListBall [19]. x lt; 490 amp; amp; ListBall [19]. x gt; 487 amp; amp; ListBall [19]. y lt; 370)
{(pl. life gt; 1)
{. life -;=750;=5; [0]. x=ballX; [0]. y=ballY; [0]. hidden=false; [0]. explosition=false; (int i=1; i lt; 20; i ++)
{[i]. hidden=true; [i]. explosition=false; [i]. x=750; [i]. y=5;
}
} 0;
}
} 1;
} Player :: DrawFrogBall (Ball ListBall [20], int i)
{x, y;=ListBall [i]. x;=ListBall [i]. y; [i]. frogs=true; [i]. x=fx + 30; [i]. y=fy + 65; k=0; rev; (int j=19; j gt; i; j -)
{(ListBall [j - 1]. explosition == true)
{= j;=j - 1; (ListBall [k]. explosition == true)
{-;
} [j]. x=ListBall [k]. x; [j]. y=ListBall [k]. y;=k + 1;
} if (ListBall [j]. explosition!=true)
{[j]. x=ListBall [j - 1]. x; [j]. y=ListBall [j - 1]. y;
}
} (ListBall [i + 1]. explosition!=true)
{[i + 1]. x=x; [i + 1]. y=y;
} if (k == i)
{[rev]. x=x; [rev]. y=y;
}
} Player :: DrawBallAfter (Ball ListBall [20], int i, int frog)
{x, y; [frog]. x=ListBall [i]. x; [frog]. y=ListBall [i]. y; (i; i lt; 19; i ++)
{(i + 1 == frog)
{[i]. x=ListBall [i + 2]. x; [i]. y=ListBall [i + 2]. y ;;
} (i == frog); [i]. x=ListBall [i + 1]. x; [i]. y=ListBall [i + 1]. y;
} (i!=frog)
{[i]. x=ListBall [i]. prevx; [i]. y=ListBall [i]. prevy;
} [frog]. frogs=false;
}