] * m <160)
{
if (x [i] * m <5) {vx [i] =-vx [i]; ydar + +; v +=vx [i];}
if ((x [i] * m> 155) && ((-y [i] * m +400 <105) | | (-y [i] * m +400> ; 295)))
vx [i] =-vx [i];
} (x [i] * m> 160)
{
if (x [i] * m> 315) vx [i] =-vx [i];
if ((x [i] * m <165) && ((-y [i] * m +400 <105) | | (-y [i] * m +400> ; 295)))
vx [i] =-vx [i];
}(((x[i]*m<165)&&(x[i]*m>155))&&((-y[i]*m+400<105)||(-y[i]*m+400>295)))
vy [i] =-vy [i]; ((-y [i] * m +400 <5) | | (-y [i] * m +400> 395))
vy [i] =-vy [i];
}
line (320,0,320,480);
xs +=x [i] / N;
ys +=y [i] / N;
}
P=ydar * v/10.0;
Tm=(2 * Ek) / N * Kv;
T +=t;
putpixel (T * mx +350,-xs * my +150,3);
putpixel (T * mx +350,-ys * my +150,5);
putpixel (T * mx +350,-Tm * my +310,6);
putpixel (T * mx +350,-P * my/15 +400,9);
xs=0; ys=0; Ek=0 ;/ / ydar=0; v=0;
delay (20); (4, poly);} (T <150);