nd that leads to intellectual activity, mental and cognitive independence and initiative of students. p align="justify">. The social and psychological impact of the game reveals itself to overcome the fear of speaking in a foreign language and culture in shaping the dialogue, in particular cultural dialogue. The game generates interest in the language is spoken, to read the foreign press. It creates the ability to make decisions, evaluate their actions. p align="justify"> It is necessary to use widely of gaming in the study of forms of learning a foreign language. Since the "conduct of classes and extracurricular activities in the original, non-traditional form is not only directed at the development of the main types of speech activity, but also on the formation of associative thinking, memory and communication skills in the team, student creativity
Bibliography
1. Маслико Е.А., Бабинська П.К. Настільна книга викладача іноземної мови: Довідковий посібник. - Мн., 1996
2. Перкас С.В. Рольові ігри на уроках англійської мови. Іно-дивні мови в школі. № 4, 1999
3. Стронін М.Ф. Навчальні ігри на уроці англійської мови. М., Просвітництво, 1984
4. Дзюіна Є.В. Ігрові уроки та позакласні заходи англійською мовою. М., Вако, 2007
5. classes.ru - Репетитор з англійської мови.
. alleng.ru - Освітні ресурси Ін-тернета - англійська мова.
The Adverb Game
This grammar game never gets old. I've played this in classrooms, elementary school classrooms, and college classrooms, and it's always a total hoot.game focuses on adverbs that describe the manner in which something is done. It does not work for adverbs that tell time or location. p align="justify"> Here are the steps:
. One student volunteers to leave the room.
2. The student chooses a manner adverb. For example: quickly .
3. The student returns to the classroom and the other students give this student orders such as, "Walk around the room." Or "Stand up." Or "Shut the door. "
4. The person who has chosen the adverb has to follow his classmate's orders in the manner of his chosen adverb. (He must walk around the room quickly .)
5. After the student has been given at least three orders, his classmates can guess his adverb.playing this game, I have been ordered to pick my no...