t for language use. p align="justify"> increase learning motivation. p align="justify"> reduce learning anxiety. p align="justify"> integrate various linguistic skills. p align="justify"> encourage creative and spontaneous use of language. p align="justify"> construct a cooperative learning environment. p align="justify"> foster participatory attitudes of the students.are many advantages of using games in the classroom:
. Games are a welcome break from the usual routine of the language class. p align="justify">. They are motivating and challenging. p align="justify">. Learning a language requires a great deal of effort. Games help students to make and sustain the effort of learning. p align="justify">. Games provide language practice in the various skills-speaking, writing, listening and reading. p align="justify">. They encourage students to interact and communicate. p align="justify">. They create a meaningful context for language use. ' Use Games in Class Time? Are fun and children like to play them. Through games children experiment, discover, and interact with their environment. add variation to a lesson and increase motivation by providing a plausible incentive to use the target language. For many children between four and twelve years old, especially the youngest, language learning will not be the key motivational factor. Games can provide this stimulus.game context makes the foreign language immediately useful to the children. It brings the target language to life.game makes the reasons for speaking plausible even to reluctant children.playing games, students can learn English the way children learn their mother tongue without being aware they are studying; thus without stress, they can learn a lot . shy students can participate positively.to Choose Gamesgame must be more than just fun.game should involve "friendly" competition.game should keep all of the students involved and interested.game should encourage students to focus on the use of language rather than on the language itself.game should give students a chance to learn, practice, or review specific language material.
.2.1 Examples of some games and activitiesOF TIME AND PLACE
. MAGAZINE SEARCH: Magazines to share in groups: Small groups: 15 minutes: 1. On the board, write a list of prepositions of place that the students have studied. Divide the students into groups of three or four and give each group several magazines. You may want to ask students to bring in their own. If you are supplying them, be sure that they have full-page ads or other large pictures [15]. p align="justify">. Give the groups a time limit and have them search through their magazines to find a picture that contains situations illustrating prepositions of place. p align="justify">. When the time is up, each group goes to the front of the class, holds up its picture, and explains (in sentences) the c...